FLYING SYSTEM
Flying system, also known as "flexible parallel robot", can be widely used to suspend actors, props, or cameras for dynamic and efficient shooting.
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                    Wire Forms

                    l Three-dimensional Wire

                    l Two-dimensional Wire

                    l Flying cat

                     l Spider eye

                     l Universal eagle eye

3D Flying System --- Moving Whale
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Zhou Shen's Touring
  • Wire & Algorithms
  • Control Software
  • Console

l Two-line two degrees of freedom

TYPES OF WIRE l Four cables, three degrees of freedom

l Eight cables and six degrees of freedom

l Orbital Wire

l Automatic walking Wire car

l Curve editing: Using algorithms based on cubic splines to generate smooth processing curves

MOTION CONTROL ALGORITHMS l Acceleration and deceleration control: acceleration and deceleration control algorithm based on s curve

l 3D view: 3D view control algorithm based on trackball

l Simulation function

FUNCTION l Graphic editing function

l Trajectory function

l Automatic mode

MODE l Manual mode

l Teach mode

l Edit mode

l Edit management: key point description, track, running time can be customized

l Record management: record running curve and playback l User management: hierarchical management, and can set different permissions l Device management: set parameters such as soft limit, clear zero, current position, etc l Emergency operation: emergency automatic bypass l Status query: query the system status and device status l Log management: alarm logs, operation records and other information query



l Emergency stop the link l Operation handle with safety enable l Dual speed control handle, one group supports XY direction, one group supports Z direction l 22-inch touch screen l With power switch and indicator light l External gooseneck light interface l Lower drawer design, can place the keyboard and mouse l Integrated industrial Ethernet communication function l 3D and 2D combined display, convenient trajectory editing l Special trajectory generation, helix, sine and cosine, straight line, etc